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	<title>mutationevent weblog &#187; as3</title>
	<atom:link href="http://www.mutationevent.com/blog/tag/as3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mutationevent.com/blog</link>
	<description></description>
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		<item>
		<title>Moonshine project &#8211; AS3 IDE in AIR</title>
		<link>http://www.mutationevent.com/blog/2011/05/moonshine-project-as3-ide-in-air/</link>
		<comments>http://www.mutationevent.com/blog/2011/05/moonshine-project-as3-ide-in-air/#comments</comments>
		<pubDate>Sat, 21 May 2011 11:06:49 +0000</pubDate>
		<dc:creator>Achraf</dc:creator>
				<category><![CDATA[adobe]]></category>
		<category><![CDATA[Adobe Air]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[editeur de texte]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[mxml]]></category>
		<category><![CDATA[air ide]]></category>

		<guid isPermaLink="false">http://www.mutationevent.com/blog/?p=1145</guid>
		<description><![CDATA[Middleweight Flash IDE implemented in Flex 4 &#38; AIR 2 with custom-built source editor using Flash Text Engine. View project on Google Code]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>as3corelib Library est sur GitHub</title>
		<link>http://www.mutationevent.com/blog/2010/07/as3corelib-library-est-sur-github/</link>
		<comments>http://www.mutationevent.com/blog/2010/07/as3corelib-library-est-sur-github/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 09:09:21 +0000</pubDate>
		<dc:creator>Achraf</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[corelib]]></category>
		<category><![CDATA[git]]></category>
		<category><![CDATA[library]]></category>

		<guid isPermaLink="false">http://www.mutationevent.com/blog/?p=998</guid>
		<description><![CDATA[Mike chambers vient de déménager la bibliothèque as3corelib vers GitHub. Cela devrait rendre le projet un peu plus facile à gérer, et en particulier faciliter la contribution pour les développeurs. https://github.com/mikechambers/as3corelib]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>simple flash video player with OSMF</title>
		<link>http://www.mutationevent.com/blog/2010/05/simple-flash-video-player-with-osmf/</link>
		<comments>http://www.mutationevent.com/blog/2010/05/simple-flash-video-player-with-osmf/#comments</comments>
		<pubDate>Sun, 23 May 2010 09:49:02 +0000</pubDate>
		<dc:creator>Achraf</dc:creator>
				<category><![CDATA[adobe]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[OSMF]]></category>
		<category><![CDATA[video player]]></category>

		<guid isPermaLink="false">http://www.mutationevent.com/blog/?p=990</guid>
		<description><![CDATA[simple flash video player with OSMF import org.osmf.media.MediaPlayer;import org.osmf.video.VideoElement;import flash.display.Sprite;import org.osmf.events.MediaPlayerCapabilityChangeEvent;import org.osmf.events.DisplayObjectEvent;import org.osmf.net.NetLoader;import org.osmf.media.URLResource;import org.osmf.utils.URL;&#160;var mPlayer:MediaPlayer;var videoElment:VideoElement;var mc_container:Sprite;&#160;init&#40;&#41;;&#160;function init&#40;&#41;&#123;&#160; mc_container = new Sprite&#40;&#41;; addChild&#40;mc_container&#41;; mPlayer = new MediaPlayer&#40;&#41;; mPlayer.addEventListener&#40;MediaPlayerCapabilityChangeEvent.CAN_PLAY_CHANGE, onViewable&#41;; mPlayer.addEventListener&#40;DisplayObjectEvent.MEDIA_SIZE_CHANGE, onDimensionChange&#41;;&#160; var path:String = &#34;example.f4v&#34;;&#160; videoElment = new VideoElement&#40;new NetLoader, new URLResource&#40; new URL&#40;path&#41;&#41;&#41;;&#160; mPlayer.media = videoElment;&#125;&#160;function onViewable&#40;event:MediaPlayerCapabilityChangeEvent&#41;:void&#123; if&#40;event.enabled&#41; &#123; if&#40;mPlayer.canPlay&#41; &#123; mPlayer.play&#40;&#41;; &#125; [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flip MovieClip with as3</title>
		<link>http://www.mutationevent.com/blog/2010/04/flip-movieclip-with-as3/</link>
		<comments>http://www.mutationevent.com/blog/2010/04/flip-movieclip-with-as3/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 20:01:26 +0000</pubDate>
		<dc:creator>Achraf</dc:creator>
				<category><![CDATA[Adobe Air]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[flip]]></category>
		<category><![CDATA[Matrix3D]]></category>

		<guid isPermaLink="false">http://www.mutationevent.com/blog/?p=962</guid>
		<description><![CDATA[inverser un clip sur un axe horizontale. la première méthode consiste a utiliser la propriétée scaleX d'un movieClip et la seconde consiste a utiliser Matrix3D. code1 : my_mc.scaleX = -1; code2 : import flash.geom.Matrix3D; &#160; var nRotationY:Number = 180; my_mc.rotationY = 0; &#160; var myMatrix3D:Matrix3D = my_mc.transform.matrix3D; myMatrix3D.prependRotation&#40;nRotationY, Vector3D.Y_AXIS&#41;; Personnelement je préfére la deuxième méthode [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>datavalidation</title>
		<link>http://www.mutationevent.com/blog/2010/03/datavalidation/</link>
		<comments>http://www.mutationevent.com/blog/2010/03/datavalidation/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 13:37:54 +0000</pubDate>
		<dc:creator>Achraf</dc:creator>
				<category><![CDATA[Adobe Air]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[data validation]]></category>
		<category><![CDATA[riaforge]]></category>

		<guid isPermaLink="false">http://www.mutationevent.com/blog/?p=942</guid>
		<description><![CDATA[DataValidation a été aprouvé sur le site riaforge : http://datavalidation.riaforge.org/]]></description>
		<wfw:commentRss>http://www.mutationevent.com/blog/2010/03/datavalidation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ActionScript Data validation package</title>
		<link>http://www.mutationevent.com/blog/2010/03/actionscript-data-validation-package/</link>
		<comments>http://www.mutationevent.com/blog/2010/03/actionscript-data-validation-package/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 18:45:24 +0000</pubDate>
		<dc:creator>Achraf</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[autres]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[package]]></category>
		<category><![CDATA[validate data]]></category>

		<guid isPermaLink="false">http://www.mutationevent.com/blog/?p=936</guid>
		<description><![CDATA[On a recourt maintenant dans de nombreux project flash/flex a créer des formulaires (formulaire de contact, d'inscription, .etc..) et on a toujours besoin de valider les données saisies pas les utilisateurs, après quelques recherche sur internet je n'ai pas trouvé de class actionscript 3 qui permet de valider les données de façons simple, du coup [...]]]></description>
		<wfw:commentRss>http://www.mutationevent.com/blog/2010/03/actionscript-data-validation-package/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The flash.globalization package in Flash Player &#124; Adobe Developer Connection</title>
		<link>http://www.mutationevent.com/blog/2010/01/the-flash-globalization-package-in-flash-player-adobe-developer-connection/</link>
		<comments>http://www.mutationevent.com/blog/2010/01/the-flash-globalization-package-in-flash-player-adobe-developer-connection/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 12:54:56 +0000</pubDate>
		<dc:creator>Achraf</dc:creator>
				<category><![CDATA[adobe]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[framework]]></category>

		<guid isPermaLink="false">http://www.mutationevent.com/blog/?p=900</guid>
		<description><![CDATA[The flash.globalization package in Flash Player &#124; Adobe Developer Connection. Great applications are able to reach users around the world. However, developing truly global applications requires presenting information in the way that your users around the globe expect to see it: not only in their own language but according to their own cultural conventions. This [...]]]></description>
		<wfw:commentRss>http://www.mutationevent.com/blog/2010/01/the-flash-globalization-package-in-flash-player-adobe-developer-connection/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Opticon nouveau runtime debugging console pour Flash/Flex</title>
		<link>http://www.mutationevent.com/blog/2010/01/opticon-nouveau-runtime-debugging-console-pour-flashflex/</link>
		<comments>http://www.mutationevent.com/blog/2010/01/opticon-nouveau-runtime-debugging-console-pour-flashflex/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 12:37:16 +0000</pubDate>
		<dc:creator>Achraf</dc:creator>
				<category><![CDATA[adobe]]></category>
		<category><![CDATA[Adobe Air]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[mxml]]></category>
		<category><![CDATA[debugger]]></category>

		<guid isPermaLink="false">http://www.mutationevent.com/blog/?p=888</guid>
		<description><![CDATA[Opticon est une nouvelle console de débugage pour les applications Flash et Flex. Cette fonctionne comme MonsterDebugger de demonsterdebugger.com , il suffit d'attacher le .SWC à votre projet et remplacer vos fonctions trace par Opticon.log, Opticon.warning, Opticon.error.]]></description>
		<wfw:commentRss>http://www.mutationevent.com/blog/2010/01/opticon-nouveau-runtime-debugging-console-pour-flashflex/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>update Adobe Air NativeProcess &amp; YUI compressor</title>
		<link>http://www.mutationevent.com/blog/2010/01/update-adobe-air-nativeprocess-yui-compressor/</link>
		<comments>http://www.mutationevent.com/blog/2010/01/update-adobe-air-nativeprocess-yui-compressor/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 23:38:10 +0000</pubDate>
		<dc:creator>Achraf</dc:creator>
				<category><![CDATA[adobe]]></category>
		<category><![CDATA[Adobe Air]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[mxml]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[native process]]></category>

		<guid isPermaLink="false">http://www.mutationevent.com/blog/?p=884</guid>
		<description><![CDATA[Voici une mise à jour mineur sur AIR_YUI_compressor, j'ai ajouté le lien vers le site de YUI et aussi la possibilite de changer le chemin de yuicompressor et java. Télécharger la nouvelle version ici]]></description>
		<wfw:commentRss>http://www.mutationevent.com/blog/2010/01/update-adobe-air-nativeprocess-yui-compressor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>La Differences entre api de FP 10 et cell de FP 10.1</title>
		<link>http://www.mutationevent.com/blog/2009/11/la-differences-entre-api-de-fp-10-et-cell-de-fp-101/</link>
		<comments>http://www.mutationevent.com/blog/2009/11/la-differences-entre-api-de-fp-10-et-cell-de-fp-101/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 11:23:03 +0000</pubDate>
		<dc:creator>Achraf</dc:creator>
				<category><![CDATA[adobe]]></category>
		<category><![CDATA[Adobe Air]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[flash player]]></category>
		<category><![CDATA[flash player 10]]></category>

		<guid isPermaLink="false">http://www.mutationevent.com/blog/?p=827</guid>
		<description><![CDATA[Les Nouvelles Classes dans Flash Player 10.1 Les nouvelles Interfaces dans Flash Player 10.1 Les classes implementées dans FP 10.1 mais pas dans FP 10.0 Les propiétées des classes dans FP 10.1 mais pas dans FP 10.0 Class methods in FP 10.1 but not in FP 10.0 Class method parameters in FP 10.1 but not [...]]]></description>
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		<slash:comments>0</slash:comments>
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